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  • FPS Performance Prediction Video Games
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Author: Sven Peeters Source:,, - June 2020 Please cite: TBA # Achieved Frames per Second (FPS) in video games This dataset contains FPS measurement of video games executed on computers. Each row of the dataset describes the outcome of FPS measurement (outcome is attribute FPS) for a video game executed on a computer. A computer is characterized by the CPU and the GPU. For both the name is resolved to technical specifications (features starting with Cpu and Gpu). The technical specification of CPU and GPU are technical specification that describe the factory state of the respective component. The game is characterized by the name, the displayed resolution, and the quality setting that was adjusted during the measurement (features starting with Game). In the following there is a short descriptions of the data sources and a description for each feature in the dataset. ## Source of Data The measurements are gathered from the webpages and The source of each measurement is indicated by the attribute dataset wich takes the value userbenchmark or fpsbenchmark. For userbenchmark the FPS values are extracted from the published histograms. Hence, the FPS values are binned to bins with width 10 starting at 10 and there are multiple measurements for the same computer and software configuration (CpuName, GpuName, GameName, GameSetting, GameResolution, Dataset). The technical specifications are gathered from the webpage All FPS measurements and technical specifications were crawled in June 2020. ## Description of the technical features ### CPU (Central Processing Unit) * CpuNumberOfCores: number of physical cores * CpuNumberOfThreads: number of threads * CpuBaseClock: base clock in Mhz * CpuCacheL1: total size of level 1 cache in kB * CpuCacheL2: total size of level 2 cache in kB * CpuCacheL3: total size of level 3 cache in MB * CpuDieSize: physical size of the die in square meter * CpuFrequency: frequency in Mhz * CpuMultiplier: multiplier of Cpu * CpuMultiplierUnlocked: 0=multiplier locked, 1=multiplier unlocked * CpuProcessSize: used process size in nanometer * CpuSMPNumberOfCpus: number of symmetric multiprocessors * CpuTDP: thermal design power in watt * CpuTransistors: count of transistors in million * CpuTurbo Clock: turbo clock in Mhz ### GPU (Graphics Processing Unit) * GpuBandwidth: bandwidth in MB/s * GpuBaseClock: base clock in MHz * GpuBoostClock: boost clock in MHz * GpuComputeUnits: number of computing units * GpuDieSize: physical size of die in square meter * GpuNumberOfExecutionUnits: number of execution units * GpuFP32Performance: theoretical Float 32 performance in MFLOP/s * GpuMemoryBus: width of memory bus in bits * GpuMemorySize: size of memory in MB * GpuPixelRate: theoretical pixel rate in MPixel/s * GpuProcessSize: used process size in nanometer * GpuNumberOfROPs: number of render output units * GpuNumberOfShadingUnits: number of shading units * GpuNumberOfTMUs: number of texture mapping units * GpuTextureRate: theoretical texture rate in KTexel/s * GpuTransistors: number of transistors in million * GpuArchitecture: architecture code * GpuMemoryType: memory type * GpuBusInterface: bus interface * GpuOpenCL: version of OpenCL * GpuShaderModel: version of shader model * GpuVulkan: version of Vulkan * GpuOpenGL: version of OpenGL ### Game * GameName: name * GameResolution: resolution * GameSetting: quality setting ### Dataset indicator and Target * Dataset: indicator for the source of measurement * FPS: FPS value

45 features

FPS (target)numeric2740 unique values
0 missing
CpuNamenominal358 unique values
0 missing
CpuNumberOfCoresnumeric13 unique values
0 missing
CpuNumberOfThreadsnumeric15 unique values
0 missing
CpuBaseClocknumeric5 unique values
0 missing
CpuCacheL1numeric17 unique values
0 missing
CpuCacheL2numeric14 unique values
0 missing
CpuCacheL3numeric19 unique values
5055 missing
CpuDieSizenumeric36 unique values
202534 missing
CpuFrequencynumeric42 unique values
0 missing
CpuMultipliernumeric47 unique values
0 missing
CpuMultiplierUnlockednominal2 unique values
0 missing
CpuProcessSizenumeric9 unique values
0 missing
CpuTDPnumeric36 unique values
0 missing
CpuNumberOfTransistorsnumeric28 unique values
226039 missing
CpuTurboClocknumeric46 unique values
0 missing
GpuNamenominal446 unique values
0 missing
GpuArchitecturenominal28 unique values
0 missing
GpuBandwidthnumeric145 unique values
15441 missing
GpuBaseClocknumeric181 unique values
0 missing
GpuBoostClocknumeric181 unique values
0 missing
GpuBus nterfacenominal17 unique values
0 missing
GpuNumberOfComputeUnitsnumeric26 unique values
357107 missing
GpuDieSizenumeric75 unique values
11196 missing
GpuDirectXnominal8 unique values
0 missing
GpuNumberOfExecutionUnitsnumeric5 unique values
412935 missing
GpuFP32Performancenumeric309 unique values
56 missing
GpuMemoryBusnumeric16 unique values
15441 missing
GpuMemorySizenumeric22 unique values
15441 missing
GpuMemoryTypenominal8 unique values
15441 missing
GpuOpenCLnominal5 unique values
177 missing
GpuOpenGLnominal7 unique values
0 missing
GpuPixelRatenumeric270 unique values
0 missing
GpuProcessSizenumeric12 unique values
0 missing
GpuNumberOfROPsnumeric18 unique values
0 missing
GpuShaderModelnominal9 unique values
5 missing
GpuNumberOfShadingUnitsnumeric62 unique values
56 missing
GpuNumberOfTMUsnumeric38 unique values
0 missing
GpuTextureRatenumeric308 unique values
0 missing
GpuNumberOfTransistorsnumeric74 unique values
11539 missing
GpuVulkannominal6 unique values
11525 missing
GameNamenominal30 unique values
0 missing
GameResolutionnumeric3 unique values
0 missing
GameSettingnominal4 unique values
0 missing
Datasetnominal2 unique values
0 missing

19 properties

Number of instances (rows) of the dataset.
Number of attributes (columns) of the dataset.
Number of distinct values of the target attribute (if it is nominal).
Number of missing values in the dataset.
Number of instances with at least one value missing.
Number of numeric attributes.
Number of nominal attributes.
Percentage of instances having missing values.
Average class difference between consecutive instances.
Percentage of missing values.
Number of attributes divided by the number of instances.
Percentage of numeric attributes.
Percentage of instances belonging to the most frequent class.
Percentage of nominal attributes.
Number of instances belonging to the most frequent class.
Percentage of instances belonging to the least frequent class.
Number of instances belonging to the least frequent class.
Number of binary attributes.
Percentage of binary attributes.

1 tasks

0 runs - estimation_procedure: 33% Holdout set - target_feature: FPS
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